Nothing says 'computer animation' more to me than an overly dramatic and complex camera move. Sometimes a story necessitates a simple pan or push to link movement or make up for lens limitations. There's something so lovely about a subtle Kubrick-style push in, a movement so slow you hardly notice it's even happening. But a gross misuse of extravagant motion seems to generate a more diluted sense of tension. It's not really more exciting or hectic, just more complicated.
We shot this test with an older frame grabber to see how smoothly a Mitchell head, that we mounted on a borrowed track, could move. To make things worse, this image was filmed with a camera phone.
Wednesday, February 6, 2008
Camera move.
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1 comment:
Hey,
What frame grabber did you use for this- software or hardware? Are we talking Lunchboxes here, or Amiga PAR-style action?
I love to talk shop, and what you're doing is really cool-looking!
prammaven@hotmail.com
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